Pluto v6.3.0
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PBeamLineSimulation.h File Reference
#include "PBeamSmearing.h"
#include "PBulkInterface.h"
#include "PProjector.h"

Go to the source code of this file.

Classes

class  PBeamLineSimulation

Macros

#define MAX_NUM_BEAM_PARTICLES   1000

Macro Definition Documentation

◆ MAX_NUM_BEAM_PARTICLES

#define MAX_NUM_BEAM_PARTICLES   1000

Definition at line 9 of file PBeamLineSimulation.h.